Showing posts with label developer & game insights. Show all posts
Showing posts with label developer & game insights. Show all posts

Wednesday, October 27, 2021

The Origin of Link's Fairy Companion

One of my oldest Zelda friends, Mak, brought this interview to our attention the other day when a few of us were having a little conversation on Twitter about when fairy companions first appeared.  Like we've all heard there was a lot of inspiration from Peter Pan, but in the series itself: where did we see it form... Was it Felica, was it Sprite? Was it the fairy friends in the Ran Maru manga? ...Was it simply the gameplay. 

The interview snippet is just awesome and, for me, kind of makes the fairy spell in AoL make a lot more sense. I have a bunch of other wistful thoughts on it too, like how (back in the day) I had always wished that we had had a Zelda title that was a little bit more like Secret of Mana and/or one with a playable Zelda. Ah well, I'll keep dreaming.




I'm only including the small part I really liked learning about, it's from Glitterberri's translations, and you can find the whole interview on her page.


Horii: I heard that Zelda 3’s going to be for the Super Nintendo. Have you already started working on it?

Miyamoto: Yes, we’re making progress, little by little.

Horii: What’s it going to be like?

Miyamoto: Basically, I intend to make a return to Zelda 1‘s style. This is something I’ve had in mind since even before we began making Adventure of Link.

Horii: That’s awesome.

Miyamoto: Ever since I started making the first game in the series, I’ve been saying that the 3rd Zelda will feature a party, one that consists of the protagonist, who’s a mix between an elf and a fighter, a magic user, and a girl. The fairy that appeared in Adventure of Link was actually a party member designed for Zelda 3. A girl who looked a little like a fairy and whose role consisted of reconnaissance. Like the characters in action games that don’t engage enemies in combat but rather go and scout out the surroundings and return to you safely. It’s also fun when an action adventure game lets you choose who to send out. That’s the sort of thing I’m thinking I’d like to put in Zelda 3.

My Favorite Miyamoto Zelda Quotes

If you don't know me then just let me say I really do spend as much time as I can backpacking and hiking. So, one day, I was talking about why I love Breath of the Wild and the very early Zelda games and one of my oldest and best Zelda friends, Max, started posting some of the best Miyamoto quotes and I felt like I needed to gush about them a little more.



"Zelda has an epic story and all, but the truth is, to me it’s all about hiking. (laughs)" - Shigeru Miyamoto, 1998... "I think it's clear that Melora, too, is all about hiking xD " -Max
I mean, it's no wonder to me that the guy who created Zelda would speak to my soul like this!

"The spirit, the state of mind of a kid when he enters a cave alone must be realized in the game. Going in, he must feel the cold air around him. He must discover a branch off to one side and decide whether to explore it or not. Sometimes he loses his way." - Miyamoto

 


"When I was a child, I went hiking and found a lake. It was quite a surprise for me to stumble upon it. When I traveled around the country without a map, trying to find my way, stumbling on amazing things as I went, I realized how it felt to go on an adventure like this."

"When I went to the university at Kanazawa, it was a totally strange city for me. I liked walking very much, and whenever I did, something would happen. I would pass through a tunnel and the scene was quite changed when I came out."

 

"I was living in an apartment in Kyoto, and nearby was a building that had a small manhole cover mounted in the wall. I walked by it every day and I noticed it. I wondered, why is a manhole on the wall? Where does it lead?"

 

"I want people to get really into the geography [...], since I think it’s a really natural thing to be able to look around while you’re walking. At first when we were developing The Legend of Zelda: Ocarina of Time, I even proposed using a first-person perspective.

 

"I wanted to create a game where the player could experience the feeling of exploration as he travels about the world, becoming familiar with the history of the land and the natural world he inhabits."