Friday, February 28, 2025

12-2400dpi Scans of "Zelda Book" Game Guide

Find the pages are at 1200dpi, and the art is at 2400dpi, here. 

Famicom Hisshohon June Issue (Volume 3) The Seperate Appendix "Zelda Book"
ファミコン必勝本 6月号 (通巻3号)
Also known as "Hippon Magazine"
This was an insert that came with the June issue.
Release Date: May 2, 1986
Publisher: JICC Publications
Magazine Code: 13395-06


Whisky Delta had it scanned before and has other great magazines on their Internet Archive page. I just wanted bhigher res versions of the art.





ファミコン必勝本 No. 003( 1986年 06月号)






2400dpi Scans of a Never Before Seen tOoT comic by Koide Taku

Here are the 2400dpi scans of the full chapter.

TRANSLATION NEEDED

This is a 33 page one-shot tOoT comic by Koide Taku from Monthly Famitsu Bros. February, 1999. Somehow I had never seen or heard about this before, I don't think it's ever been online or spoken about, which is hard to believe but seems to be true.

I can't use keywords here because it gets tagged by Art-i-fictional Intellect-a-gence as another publisher's work.




 

600dpi Archival Scans of The World of Game Creator Volume 2

Here are the 600dpi scans.

Chapter 2 is about Miyamoto, Tezuka, & Nakago creating Super Mario Bros.

The World of Game Creator Volume 2
ゲームクリエイター列伝 2 
by Takayuki Hirasawa
平沢たかゆき
April 12, 2000
ISBN 4-06-312836-9
Published by Kodansha
Published in Weekly Shonen Magazine 1999 No. 2.3, released on December 9th.

Chapters: The Men who Created:
Part 1. Gran Turismo
Part 2: Super Mario Bros.
Part 3: PlayStation


Thank you, Traveler, for helping me know this existed and for finding out which magazine it appeared in first too.

I have not done Volume 1 yet but I do have it. Just let me know if you want to know what's inside it. Since it doesn't have Zelda stuff in it it's currently on the bottom of my scanning list.



 

I'm in a Book! Video Game Maps: Volume 2

Retro Game Books is releasing their 2nd volume of video game maps soon, and I'm in it! Which is so exciting, I never imagined being in a book! Be sure to buy it here! It's currently a pre-order and should be released later in the Spring.

 


The Book's Description:
In video games, maps have always played a crucial role, serving as guide, world builder, and interactive element. A single image can add incredible depth to the story and lore of a digital universe.

With Video Game Maps: SNES - Volume 2, experience the beauty and wonder of some of the most iconic Super Nintendo Entertainment System and Super Famicom maps. From the farmlands of Harvest Moon to the dual worlds of The Legend of Zelda: A Link to the Past, this book showcases the stunning artwork that captured the imagination of gamers around the world. Discover hidden secrets and intricate details within the maps, and marvel at the art styles and design choices that brought these virtual worlds to life.

Inside you’ll find maps spanning over 65 games — including Japanese exclusives — that originated from guides, posters, instruction manuals, advertisements, magazines, and so much more. Plus, quotes from 30 artists, writers, game developers, podcasters, comedians, and journalists.

Perfect for both casual gamers and art aficionados, this book is a must-have for anyone interested in the artistic side of video game design and cartography.Created by Brian Riggsbee
  • Cover by Mary Anne Kluth
  • Logos by Shibuya-K
  • Edited by Riley MacLeod
  • Foreword by Fabien Sanglard
  • Interview with Melora Hart
  • Article by Brian Riggsbee
  • Words by Alex Juel, Adam Engels, Andre M., Andrew Elmore, Brett Martin, Brian Riggsbee, Chris Modica, Christian Hammond, Cole Marshall, Darren Hupke, David Lasby, David Teixeira, Fabien Sanglard, George J. S. Smith, Heather Anne Campbell, Ian Southwell, John Riggs, Jonathan Leung, Kurt Kalata, Matt (Stormageddon), Max Nichols, Mike Sholars, Peter Tieryas, Rod Lloyd, Salvatore Pane, Stephen Frost, Tegan, Travis Nicholas, and VGCartography
  • Art by Craig Tait, Jeff Retro, Brian Riggsbee, and Pipeur
Information:
  • Limited bundle includes: Book — 300 full-color pages, 8.5"x11", hardcover
  • Notebook — 144 pages, 5.25”x8.25”, dot grid
  • Art print — By Craig Tait, 8.25"x6"
  • Bookmark — 2"x6"
  • Sticker — 2"x2.5"
  • Hardcover includes: Book — 300 full-color pages, 8.5"x11", hardcover
  • ISBN: 978-1-966009-01-6
  • This book is not affiliated with Nintendo.

If you would like to buy volume 1, the physical copy is currently out of stock but you can purchase the ebook and 

Thursday, February 27, 2025

600-2400dpi Scans for the Original Legend of Zelda 1986 Soft Bank / BEEP Strategy Guide

Here are the 600dpi scans of the full guide, along with 2400dpi scans of the artwork.


This is a strategy guide for Zelda 1 that contains sections for both Hydlide and Dragon Quest. There is a small comic in the front that you can find translated on my website. (Same name as the account here .com) A giant thank you to Mases of Zelda Dungeon


Title: Family Computer RPG Book Vol. 2 #6: The Legend of Zelda / Hydlide Special / Dragon Quest
Comic: Senda Yoshikazu - せんだよしかす
Illustrators: Nikov / 浅井真澄 (Asai Masumi) . 長谷川泰男 (Hasegawa Yasuo) . 李良明 (Li Liangming - Yoshiming Lee)
Publisher: Soft Bank Corp
Date: May 22, 1986
ISSN 0910-7681
Code: 17660-5
Translated into English





Other Keywords: Zelda, LoZ, tLoZ, ppi, RAWS, scan, scans, high res, high rez, high resolution, Link, Impa, Ganon, Princess Zelda, Hyrule, Nintendo, NES, Famicom, Family Computer, book, videogame, Game Guide, Guide, NES, FC, ファミマガ, ファミリーコンピュータ, ファミリーコンピュータ マガジン, Gaming, Nintendo, Retro,

Katsuya Terada's First Magazine Manga, Désert 2961, Online for the First Time Ever!



A few weeks ago VGDensetsu posted info on what may be Katsuya Terada's 1st magazine manga, Désert 2961, & there really wasn't anything about it online. So I located & imported it & just took a video of the whole volume before I scan it. This is probably the first time its been online:




"An excerpt from what appears to be Katsuya Terada's first magazine manga, published in March 1986 in Bakīn Soul Rider Comic. You can feel the influence of Moebius and Métal Hurlant even in the title - Désert 2961 -, written in French."
そういえば広井てつお先生のお手伝いしてた関係で寺田克也先生の漫画デビュー作品「DESERT2961」持ってたなあってふと思い出して探してみた。この本に載ってる広井てつお先生の「レッドゾーンファイティング」がWikipediaの作品リストから漏れてるんですよね。

Machine Translation:
"By the way, I used to help Tetsuo Hiroi, so I happened to have Katsuya Terada's manga debut, ``DESERT2961,'' so I suddenly remembered and looked for it. ``Red Zone Fighting'' by Tetsuo Hiroi, which is included in this book, is missing from Wikipedia's list of works."

And this product listing.

Soul Riders Comic, March 1986
Sekai Bunka Publishing, 

バキーン <Soul riders comic>
世界文化社、1986.3

Wednesday, February 26, 2025

2 Art Edits of the Ranmaru Manga

The 1986-1988 Ran Maru by Wanpakku Comics manga is probably one of my favorites. So, while I was waiting other things, I made 2 little page edits of panels I liked. Maybe they're not worth a post but I figured why not. You can click on them to find the full sized images and you can use the Ranmaru tag to find more posts and info.





Ranmaru's Adventure of Link Comic, Volume 3, Part 4, Now Archivally Preserved!

Cover image made by Kannon


I had forgotten I need to post updates on Blogger and not just Bluesky.
There are 4 volumes of comics for the original Legend of Zelda (1 volume from 1986) and Zelda II: The Adventure of Link (3 volumes that continue the 4 part story) by artist Ran Maru. The publisher, Wanpakku Comics, went out of business before volume 3 could be published as an actual book. The only scans we had before were actually made from Xerox copies of the original magazine comics. I've now been able to collect 6 of these last 7 chapters to make better scans. This felt like a near impossible task, and I still have one more volume to find, but I believe it should be possible.

Early Zelda Fanart by Melora


Just over a decade ago I did some traditional fanart of bad guys from the early Zelda games & I never got around to scanning or posting them. They're far from perfect or finished, but who cares!


The main reason I just wanted to do them & didn't care about their issues is also because I had nerve damage in my arms & this is after I started being able to use them again after 9 years.  I was out of practice but determined to enjoy simply creating!  


There are 2 moblins, a red and blue leever, and I wanted the tektites to look like they could be from both the first and second game. Find all 6 in my fanart album.